Predicting where you'll look in a 360° video
A sequence-to-sequence LSTM that predicts head movement, so only the part of a 360° video you're about to look at streams in full quality.
I trained it in PyTorch on a public head-movement dataset from 57 participants and wrote the quaternion math for head rotation by hand. It also reads precomputed saliency maps, which mark where each frame draws the eye.